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- "use strict";Object.defineProperty(exports, "__esModule", {value: true});// index.ts
- var _bbox = require('@turf/bbox');
- var _booleanpointinpolygon = require('@turf/boolean-point-in-polygon');
- var _distance = require('@turf/distance');
- var _transformscale = require('@turf/transform-scale');
- var _cleancoords = require('@turf/clean-coords');
- var _bboxpolygon = require('@turf/bbox-polygon');
- var _invariant = require('@turf/invariant');
- var _helpers = require('@turf/helpers');
- // lib/javascript-astar.js
- function pathTo(node) {
- var curr = node, path = [];
- while (curr.parent) {
- path.unshift(curr);
- curr = curr.parent;
- }
- return path;
- }
- function getHeap() {
- return new BinaryHeap(function(node) {
- return node.f;
- });
- }
- var astar = {
- /**
- * Perform an A* Search on a graph given a start and end node.
- *
- * @private
- * @memberof astar
- * @param {Graph} graph Graph
- * @param {GridNode} start Start
- * @param {GridNode} end End
- * @param {Object} [options] Options
- * @param {bool} [options.closest] Specifies whether to return the path to the closest node if the target is unreachable.
- * @param {Function} [options.heuristic] Heuristic function (see astar.heuristics).
- * @returns {Object} Search
- */
- search: function(graph, start, end, options) {
- var _a;
- graph.cleanDirty();
- options = options || {};
- var heuristic = options.heuristic || astar.heuristics.manhattan, closest = (_a = options.closest) != null ? _a : false;
- var openHeap = getHeap(), closestNode = start;
- start.h = heuristic(start, end);
- openHeap.push(start);
- while (openHeap.size() > 0) {
- var currentNode = openHeap.pop();
- if (currentNode === end) {
- return pathTo(currentNode);
- }
- currentNode.closed = true;
- var neighbors = graph.neighbors(currentNode);
- for (var i = 0, il = neighbors.length; i < il; ++i) {
- var neighbor = neighbors[i];
- if (neighbor.closed || neighbor.isWall()) {
- continue;
- }
- var gScore = currentNode.g + neighbor.getCost(currentNode), beenVisited = neighbor.visited;
- if (!beenVisited || gScore < neighbor.g) {
- neighbor.visited = true;
- neighbor.parent = currentNode;
- neighbor.h = neighbor.h || heuristic(neighbor, end);
- neighbor.g = gScore;
- neighbor.f = neighbor.g + neighbor.h;
- graph.markDirty(neighbor);
- if (closest) {
- if (neighbor.h < closestNode.h || neighbor.h === closestNode.h && neighbor.g < closestNode.g) {
- closestNode = neighbor;
- }
- }
- if (!beenVisited) {
- openHeap.push(neighbor);
- } else {
- openHeap.rescoreElement(neighbor);
- }
- }
- }
- }
- if (closest) {
- return pathTo(closestNode);
- }
- return [];
- },
- // See list of heuristics: http://theory.stanford.edu/~amitp/GameProgramming/Heuristics.html
- heuristics: {
- manhattan: function(pos0, pos1) {
- var d1 = Math.abs(pos1.x - pos0.x);
- var d2 = Math.abs(pos1.y - pos0.y);
- return d1 + d2;
- },
- diagonal: function(pos0, pos1) {
- var D = 1;
- var D2 = Math.sqrt(2);
- var d1 = Math.abs(pos1.x - pos0.x);
- var d2 = Math.abs(pos1.y - pos0.y);
- return D * (d1 + d2) + (D2 - 2 * D) * Math.min(d1, d2);
- }
- },
- cleanNode: function(node) {
- node.f = 0;
- node.g = 0;
- node.h = 0;
- node.visited = false;
- node.closed = false;
- node.parent = null;
- }
- };
- function Graph(gridIn, options) {
- options = options || {};
- this.nodes = [];
- this.diagonal = !!options.diagonal;
- this.grid = [];
- for (var x = 0; x < gridIn.length; x++) {
- this.grid[x] = [];
- for (var y = 0, row = gridIn[x]; y < row.length; y++) {
- var node = new GridNode(x, y, row[y]);
- this.grid[x][y] = node;
- this.nodes.push(node);
- }
- }
- this.init();
- }
- Graph.prototype.init = function() {
- this.dirtyNodes = [];
- for (var i = 0; i < this.nodes.length; i++) {
- astar.cleanNode(this.nodes[i]);
- }
- };
- Graph.prototype.cleanDirty = function() {
- for (var i = 0; i < this.dirtyNodes.length; i++) {
- astar.cleanNode(this.dirtyNodes[i]);
- }
- this.dirtyNodes = [];
- };
- Graph.prototype.markDirty = function(node) {
- this.dirtyNodes.push(node);
- };
- Graph.prototype.neighbors = function(node) {
- var ret = [], x = node.x, y = node.y, grid = this.grid;
- if (grid[x - 1] && grid[x - 1][y]) {
- ret.push(grid[x - 1][y]);
- }
- if (grid[x + 1] && grid[x + 1][y]) {
- ret.push(grid[x + 1][y]);
- }
- if (grid[x] && grid[x][y - 1]) {
- ret.push(grid[x][y - 1]);
- }
- if (grid[x] && grid[x][y + 1]) {
- ret.push(grid[x][y + 1]);
- }
- if (this.diagonal) {
- if (grid[x - 1] && grid[x - 1][y - 1]) {
- ret.push(grid[x - 1][y - 1]);
- }
- if (grid[x + 1] && grid[x + 1][y - 1]) {
- ret.push(grid[x + 1][y - 1]);
- }
- if (grid[x - 1] && grid[x - 1][y + 1]) {
- ret.push(grid[x - 1][y + 1]);
- }
- if (grid[x + 1] && grid[x + 1][y + 1]) {
- ret.push(grid[x + 1][y + 1]);
- }
- }
- return ret;
- };
- Graph.prototype.toString = function() {
- var graphString = [], nodes = this.grid, rowDebug, row, y, l;
- for (var x = 0, len = nodes.length; x < len; x++) {
- rowDebug = [];
- row = nodes[x];
- for (y = 0, l = row.length; y < l; y++) {
- rowDebug.push(row[y].weight);
- }
- graphString.push(rowDebug.join(" "));
- }
- return graphString.join("\n");
- };
- function GridNode(x, y, weight) {
- this.x = x;
- this.y = y;
- this.weight = weight;
- }
- GridNode.prototype.toString = function() {
- return "[" + this.x + " " + this.y + "]";
- };
- GridNode.prototype.getCost = function(fromNeighbor) {
- if (fromNeighbor && fromNeighbor.x !== this.x && fromNeighbor.y !== this.y) {
- return this.weight * 1.41421;
- }
- return this.weight;
- };
- GridNode.prototype.isWall = function() {
- return this.weight === 0;
- };
- function BinaryHeap(scoreFunction) {
- this.content = [];
- this.scoreFunction = scoreFunction;
- }
- BinaryHeap.prototype = {
- push: function(element) {
- this.content.push(element);
- this.sinkDown(this.content.length - 1);
- },
- pop: function() {
- var result = this.content[0];
- var end = this.content.pop();
- if (this.content.length > 0) {
- this.content[0] = end;
- this.bubbleUp(0);
- }
- return result;
- },
- remove: function(node) {
- var i = this.content.indexOf(node);
- var end = this.content.pop();
- if (i !== this.content.length - 1) {
- this.content[i] = end;
- if (this.scoreFunction(end) < this.scoreFunction(node)) {
- this.sinkDown(i);
- } else {
- this.bubbleUp(i);
- }
- }
- },
- size: function() {
- return this.content.length;
- },
- rescoreElement: function(node) {
- this.sinkDown(this.content.indexOf(node));
- },
- sinkDown: function(n) {
- var element = this.content[n];
- while (n > 0) {
- var parentN = (n + 1 >> 1) - 1, parent = this.content[parentN];
- if (this.scoreFunction(element) < this.scoreFunction(parent)) {
- this.content[parentN] = element;
- this.content[n] = parent;
- n = parentN;
- } else {
- break;
- }
- }
- },
- bubbleUp: function(n) {
- var length = this.content.length, element = this.content[n], elemScore = this.scoreFunction(element);
- while (true) {
- var child2N = n + 1 << 1, child1N = child2N - 1;
- var swap = null, child1Score;
- if (child1N < length) {
- var child1 = this.content[child1N];
- child1Score = this.scoreFunction(child1);
- if (child1Score < elemScore) {
- swap = child1N;
- }
- }
- if (child2N < length) {
- var child2 = this.content[child2N], child2Score = this.scoreFunction(child2);
- if (child2Score < (swap === null ? elemScore : child1Score)) {
- swap = child2N;
- }
- }
- if (swap !== null) {
- this.content[n] = this.content[swap];
- this.content[swap] = element;
- n = swap;
- } else {
- break;
- }
- }
- }
- };
- // index.ts
- function shortestPath(start, end, options = {}) {
- options = options || {};
- if (!_helpers.isObject.call(void 0, options)) throw new Error("options is invalid");
- let obstacles = options.obstacles || _helpers.featureCollection.call(void 0, []);
- let resolution = options.resolution || 100;
- if (!start) throw new Error("start is required");
- if (!end) throw new Error("end is required");
- if (resolution && (!_helpers.isNumber.call(void 0, resolution) || resolution <= 0))
- throw new Error("options.resolution must be a number, greater than 0");
- const startCoord = _invariant.getCoord.call(void 0, start);
- const endCoord = _invariant.getCoord.call(void 0, end);
- start = _helpers.point.call(void 0, startCoord);
- end = _helpers.point.call(void 0, endCoord);
- if (obstacles.type === "FeatureCollection") {
- if (obstacles.features.length === 0) {
- return _helpers.lineString.call(void 0, [startCoord, endCoord]);
- }
- } else if (obstacles.type === "Polygon") {
- obstacles = _helpers.featureCollection.call(void 0, [_helpers.feature.call(void 0, _invariant.getGeom.call(void 0, obstacles))]);
- } else {
- throw new Error("invalid obstacles");
- }
- const collection = obstacles;
- collection.features.push(start);
- collection.features.push(end);
- const box = _bbox.bbox.call(void 0, _transformscale.transformScale.call(void 0, _bboxpolygon.bboxPolygon.call(void 0, _bbox.bbox.call(void 0, collection)), 1.15));
- const [west, south, east, north] = box;
- const width = _distance.distance.call(void 0, [west, south], [east, south], options);
- const division = width / resolution;
- collection.features.pop();
- collection.features.pop();
- const xFraction = division / _distance.distance.call(void 0, [west, south], [east, south], options);
- const cellWidth = xFraction * (east - west);
- const yFraction = division / _distance.distance.call(void 0, [west, south], [west, north], options);
- const cellHeight = yFraction * (north - south);
- const bboxHorizontalSide = east - west;
- const bboxVerticalSide = north - south;
- const columns = Math.floor(bboxHorizontalSide / cellWidth);
- const rows = Math.floor(bboxVerticalSide / cellHeight);
- const deltaX = (bboxHorizontalSide - columns * cellWidth) / 2;
- const deltaY = (bboxVerticalSide - rows * cellHeight) / 2;
- const pointMatrix = [];
- const matrix = [];
- let closestToStart;
- let closestToEnd;
- let minDistStart = Infinity;
- let minDistEnd = Infinity;
- let currentY = north - deltaY;
- let r = 0;
- while (currentY >= south) {
- const matrixRow = [];
- const pointMatrixRow = [];
- let currentX = west + deltaX;
- let c = 0;
- while (currentX <= east) {
- const pt = _helpers.point.call(void 0, [currentX, currentY]);
- const isInsideObstacle = isInside(pt, obstacles);
- matrixRow.push(isInsideObstacle ? 0 : 1);
- pointMatrixRow.push(currentX + "|" + currentY);
- const distStart = _distance.distance.call(void 0, pt, start);
- if (!isInsideObstacle && distStart < minDistStart) {
- minDistStart = distStart;
- closestToStart = { x: c, y: r };
- }
- const distEnd = _distance.distance.call(void 0, pt, end);
- if (!isInsideObstacle && distEnd < minDistEnd) {
- minDistEnd = distEnd;
- closestToEnd = { x: c, y: r };
- }
- currentX += cellWidth;
- c++;
- }
- matrix.push(matrixRow);
- pointMatrix.push(pointMatrixRow);
- currentY -= cellHeight;
- r++;
- }
- const graph = new Graph(matrix, { diagonal: true });
- const startOnMatrix = graph.grid[closestToStart.y][closestToStart.x];
- const endOnMatrix = graph.grid[closestToEnd.y][closestToEnd.x];
- const result = astar.search(graph, startOnMatrix, endOnMatrix);
- const path = [startCoord];
- result.forEach(function(coord) {
- const coords = pointMatrix[coord.x][coord.y].split("|");
- path.push([+coords[0], +coords[1]]);
- });
- path.push(endCoord);
- return _cleancoords.cleanCoords.call(void 0, _helpers.lineString.call(void 0, path));
- }
- function isInside(pt, polygons) {
- for (let i = 0; i < polygons.features.length; i++) {
- if (_booleanpointinpolygon.booleanPointInPolygon.call(void 0, pt, polygons.features[i])) {
- return true;
- }
- }
- return false;
- }
- var turf_shortest_path_default = shortestPath;
- exports.default = turf_shortest_path_default; exports.shortestPath = shortestPath;
- //# sourceMappingURL=index.cjs.map
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