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- // Find self-intersections in geojson polygon (possibly with interior rings)
- var rbush = require('rbush');
- var merge = function(){
- var output = {};
- Array.prototype.slice.call(arguments).forEach(function(arg){
- if(arg){
- Object.keys(arg).forEach(function(key){
- output[key]=arg[key];
- });
- }
- });
- return output;
- };
- var defaults = {
- useSpatialIndex: true,
- epsilon: 0,
- reportVertexOnVertex: false,
- reportVertexOnEdge: false
- };
- module.exports = function(feature, filterFn, options0) {
- var options;
- if("object" === typeof options0){
- options = merge(defaults,options0);
- } else {
- options = merge(defaults,{useSpatialIndex:options0});
- }
- if (feature.geometry.type != "Polygon") throw new Error("The input feature must be a Polygon");
- var coord = feature.geometry.coordinates;
- var output = [];
- var seen = {};
- if (options.useSpatialIndex) {
- var allEdgesAsRbushTreeItems = [];
- for (var ring0 = 0; ring0 < coord.length; ring0++) {
- for (var edge0 = 0; edge0 < coord[ring0].length-1; edge0++) {
- allEdgesAsRbushTreeItems.push(rbushTreeItem(ring0, edge0))
- }
- }
- var tree = rbush();
- tree.load(allEdgesAsRbushTreeItems);
- }
- for (var ring0 = 0; ring0 < coord.length; ring0++) {
- for (var edge0 = 0; edge0 < coord[ring0].length-1; edge0++) {
- if (options.useSpatialIndex) {
- var bboxOverlaps = tree.search(rbushTreeItem(ring0, edge0));
- bboxOverlaps.forEach(function(bboxIsect) {
- var ring1 = bboxIsect.ring;
- var edge1 = bboxIsect.edge;
- ifIsectAddToOutput(ring0, edge0, ring1, edge1);
- });
- }
- else {
- for (var ring1 = 0; ring1 < coord.length; ring1++) {
- for (var edge1 = 0 ; edge1 < coord[ring1].length-1; edge1++) {
- // TODO: speedup possible if only interested in unique: start last two loops at ring0 and edge0+1
- ifIsectAddToOutput(ring0, edge0, ring1, edge1);
- }
- }
- }
- }
- }
- if (!filterFn) output = {type: "Feature", geometry: {type: "MultiPoint", coordinates: output}};
- return output;
- // true if frac is (almost) 1.0 or 0.0
- function isBoundaryCase(frac){
- var e2 = options.epsilon * options.epsilon;
- return e2 >= (frac-1)*(frac-1) || e2 >= frac*frac;
- }
- function isOutside(frac){
- return frac < 0 - options.epsilon || frac > 1 + options.epsilon;
- }
- // Function to check if two edges intersect and add the intersection to the output
- function ifIsectAddToOutput(ring0, edge0, ring1, edge1) {
- var start0 = coord[ring0][edge0];
- var end0 = coord[ring0][edge0+1];
- var start1 = coord[ring1][edge1];
- var end1 = coord[ring1][edge1+1];
- var isect = intersect(start0, end0, start1, end1);
- if (isect == null) return; // discard parallels and coincidence
- frac0, frac1;
- if (end0[0] != start0[0]) {
- var frac0 = (isect[0]-start0[0])/(end0[0]-start0[0]);
- } else {
- var frac0 = (isect[1]-start0[1])/(end0[1]-start0[1]);
- };
- if (end1[0] != start1[0]) {
- var frac1 = (isect[0]-start1[0])/(end1[0]-start1[0]);
- } else {
- var frac1 = (isect[1]-start1[1])/(end1[1]-start1[1]);
- };
- // There are roughly three cases we need to deal with.
- // 1. If at least one of the fracs lies outside [0,1], there is no intersection.
- if (isOutside(frac0) || isOutside(frac1)) {
- return; // require segment intersection
- }
- // 2. If both are either exactly 0 or exactly 1, this is not an intersection but just
- // two edge segments sharing a common vertex.
- if (isBoundaryCase(frac0) && isBoundaryCase(frac1)){
- if(! options.reportVertexOnVertex) return;
- }
- // 3. If only one of the fractions is exactly 0 or 1, this is
- // a vertex-on-edge situation.
- if (isBoundaryCase(frac0) || isBoundaryCase(frac1)){
- if(! options.reportVertexOnEdge) return;
- }
- var key = isect;
- var unique = !seen[key];
- if (unique) {
- seen[key] = true;
- }
- if (filterFn) {
- output.push(filterFn(isect, ring0, edge0, start0, end0, frac0, ring1, edge1, start1, end1, frac1, unique));
- } else {
- output.push(isect);
- }
- }
- // Function to return a rbush tree item given an ring and edge number
- function rbushTreeItem(ring, edge) {
- var start = coord[ring][edge];
- var end = coord[ring][edge+1];
- if (start[0] < end[0]) {
- var minX = start[0], maxX = end[0];
- } else {
- var minX = end[0], maxX = start[0];
- };
- if (start[1] < end[1]) {
- var minY = start[1], maxY = end[1];
- } else {
- var minY = end[1], maxY = start[1];
- }
- return {minX: minX, minY: minY, maxX: maxX, maxY: maxY, ring: ring, edge: edge};
- }
- }
- // Function to compute where two lines (not segments) intersect. From https://en.wikipedia.org/wiki/Line%E2%80%93line_intersection
- function intersect(start0, end0, start1, end1) {
- if (equalArrays(start0,start1) || equalArrays(start0,end1) || equalArrays(end0,start1) || equalArrays(end1,start1)) return null;
- var x0 = start0[0],
- y0 = start0[1],
- x1 = end0[0],
- y1 = end0[1],
- x2 = start1[0],
- y2 = start1[1],
- x3 = end1[0],
- y3 = end1[1];
- var denom = (x0 - x1) * (y2 - y3) - (y0 - y1) * (x2 - x3);
- if (denom == 0) return null;
- var x4 = ((x0 * y1 - y0 * x1) * (x2 - x3) - (x0 - x1) * (x2 * y3 - y2 * x3)) / denom;
- var y4 = ((x0 * y1 - y0 * x1) * (y2 - y3) - (y0 - y1) * (x2 * y3 - y2 * x3)) / denom;
- return [x4, y4];
- }
- // Function to compare Arrays of numbers. From http://stackoverflow.com/questions/7837456/how-to-compare-arrays-in-javascript
- function equalArrays(array1, array2) {
- // if the other array is a falsy value, return
- if (!array1 || !array2)
- return false;
- // compare lengths - can save a lot of time
- if (array1.length != array2.length)
- return false;
- for (var i = 0, l=array1.length; i < l; i++) {
- // Check if we have nested arrays
- if (array1[i] instanceof Array && array2[i] instanceof Array) {
- // recurse into the nested arrays
- if (!equalArrays(array1[i],array2[i]))
- return false;
- }
- else if (array1[i] != array2[i]) {
- // Warning - two different object instances will never be equal: {x:20} != {x:20}
- return false;
- }
- }
- return true;
- }
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