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- import {cells, edges, epsilon} from "./Diagram";
- export function createEdge(left, right, v0, v1) {
- var edge = [null, null],
- index = edges.push(edge) - 1;
- edge.left = left;
- edge.right = right;
- if (v0) setEdgeEnd(edge, left, right, v0);
- if (v1) setEdgeEnd(edge, right, left, v1);
- cells[left.index].halfedges.push(index);
- cells[right.index].halfedges.push(index);
- return edge;
- }
- export function createBorderEdge(left, v0, v1) {
- var edge = [v0, v1];
- edge.left = left;
- return edge;
- }
- export function setEdgeEnd(edge, left, right, vertex) {
- if (!edge[0] && !edge[1]) {
- edge[0] = vertex;
- edge.left = left;
- edge.right = right;
- } else if (edge.left === right) {
- edge[1] = vertex;
- } else {
- edge[0] = vertex;
- }
- }
- // Liang–Barsky line clipping.
- function clipEdge(edge, x0, y0, x1, y1) {
- var a = edge[0],
- b = edge[1],
- ax = a[0],
- ay = a[1],
- bx = b[0],
- by = b[1],
- t0 = 0,
- t1 = 1,
- dx = bx - ax,
- dy = by - ay,
- r;
- r = x0 - ax;
- if (!dx && r > 0) return;
- r /= dx;
- if (dx < 0) {
- if (r < t0) return;
- if (r < t1) t1 = r;
- } else if (dx > 0) {
- if (r > t1) return;
- if (r > t0) t0 = r;
- }
- r = x1 - ax;
- if (!dx && r < 0) return;
- r /= dx;
- if (dx < 0) {
- if (r > t1) return;
- if (r > t0) t0 = r;
- } else if (dx > 0) {
- if (r < t0) return;
- if (r < t1) t1 = r;
- }
- r = y0 - ay;
- if (!dy && r > 0) return;
- r /= dy;
- if (dy < 0) {
- if (r < t0) return;
- if (r < t1) t1 = r;
- } else if (dy > 0) {
- if (r > t1) return;
- if (r > t0) t0 = r;
- }
- r = y1 - ay;
- if (!dy && r < 0) return;
- r /= dy;
- if (dy < 0) {
- if (r > t1) return;
- if (r > t0) t0 = r;
- } else if (dy > 0) {
- if (r < t0) return;
- if (r < t1) t1 = r;
- }
- if (!(t0 > 0) && !(t1 < 1)) return true; // TODO Better check?
- if (t0 > 0) edge[0] = [ax + t0 * dx, ay + t0 * dy];
- if (t1 < 1) edge[1] = [ax + t1 * dx, ay + t1 * dy];
- return true;
- }
- function connectEdge(edge, x0, y0, x1, y1) {
- var v1 = edge[1];
- if (v1) return true;
- var v0 = edge[0],
- left = edge.left,
- right = edge.right,
- lx = left[0],
- ly = left[1],
- rx = right[0],
- ry = right[1],
- fx = (lx + rx) / 2,
- fy = (ly + ry) / 2,
- fm,
- fb;
- if (ry === ly) {
- if (fx < x0 || fx >= x1) return;
- if (lx > rx) {
- if (!v0) v0 = [fx, y0];
- else if (v0[1] >= y1) return;
- v1 = [fx, y1];
- } else {
- if (!v0) v0 = [fx, y1];
- else if (v0[1] < y0) return;
- v1 = [fx, y0];
- }
- } else {
- fm = (lx - rx) / (ry - ly);
- fb = fy - fm * fx;
- if (fm < -1 || fm > 1) {
- if (lx > rx) {
- if (!v0) v0 = [(y0 - fb) / fm, y0];
- else if (v0[1] >= y1) return;
- v1 = [(y1 - fb) / fm, y1];
- } else {
- if (!v0) v0 = [(y1 - fb) / fm, y1];
- else if (v0[1] < y0) return;
- v1 = [(y0 - fb) / fm, y0];
- }
- } else {
- if (ly < ry) {
- if (!v0) v0 = [x0, fm * x0 + fb];
- else if (v0[0] >= x1) return;
- v1 = [x1, fm * x1 + fb];
- } else {
- if (!v0) v0 = [x1, fm * x1 + fb];
- else if (v0[0] < x0) return;
- v1 = [x0, fm * x0 + fb];
- }
- }
- }
- edge[0] = v0;
- edge[1] = v1;
- return true;
- }
- export function clipEdges(x0, y0, x1, y1) {
- var i = edges.length,
- edge;
- while (i--) {
- if (!connectEdge(edge = edges[i], x0, y0, x1, y1)
- || !clipEdge(edge, x0, y0, x1, y1)
- || !(Math.abs(edge[0][0] - edge[1][0]) > epsilon
- || Math.abs(edge[0][1] - edge[1][1]) > epsilon)) {
- delete edges[i];
- }
- }
- }
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