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Returns the shortest path from start to end without colliding with any Feature in obstacles FeatureCollection<Polygon>
start Coord pointend Coord pointoptions Object optional parameters (optional, default {})
options.obstacles (Polygon | Feature<Polygon> | FeatureCollection<Polygon>)? areas which path cannot traveloptions.units Units unit in which resolution & minimum distance will be expressed in; it can be degrees, radians, miles, kilometers, ... (optional, default 'kilometers')options.resolution number distance between matrix points on which the path will be calculated (optional, default 100)var start = [-5, -6];
var end = [9, -6];
var options = {
obstacles: turf.polygon([[[0, -7], [5, -7], [5, -3], [0, -3], [0, -7]]]).geometry
};
var path = turf.shortestPath(start, end, options);
//addToMap
var addToMap = [start, end, options.obstacles, path];
Returns Feature<LineString> shortest path between start and end
This module is part of the Turfjs project, an open source module collection dedicated to geographic algorithms. It is maintained in the Turfjs/turf repository, where you can create PRs and issues.
Install this single module individually:
$ npm install @turf/shortest-path
Or install the all-encompassing @turf/turf module that includes all modules as functions:
$ npm install @turf/turf