| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165 |
- "use strict";Object.defineProperty(exports, "__esModule", {value: true});// index.ts
- var _helpers = require('@turf/helpers');
- var _invariant = require('@turf/invariant');
- // lib/spline.ts
- var Spline = class {
- constructor(options) {
- this.points = options.points || [];
- this.duration = options.duration || 1e4;
- this.sharpness = options.sharpness || 0.85;
- this.centers = [];
- this.controls = [];
- this.stepLength = options.stepLength || 60;
- this.length = this.points.length;
- this.delay = 0;
- for (let i = 0; i < this.length; i++) {
- this.points[i].z = this.points[i].z || 0;
- }
- for (let i = 0; i < this.length - 1; i++) {
- const p1 = this.points[i];
- const p2 = this.points[i + 1];
- this.centers.push({
- x: (p1.x + p2.x) / 2,
- y: (p1.y + p2.y) / 2,
- z: (p1.z + p2.z) / 2
- });
- }
- this.controls.push([this.points[0], this.points[0]]);
- for (let i = 0; i < this.centers.length - 1; i++) {
- const dx = this.points[i + 1].x - (this.centers[i].x + this.centers[i + 1].x) / 2;
- const dy = this.points[i + 1].y - (this.centers[i].y + this.centers[i + 1].y) / 2;
- const dz = this.points[i + 1].z - (this.centers[i].y + this.centers[i + 1].z) / 2;
- this.controls.push([
- {
- x: (1 - this.sharpness) * this.points[i + 1].x + this.sharpness * (this.centers[i].x + dx),
- y: (1 - this.sharpness) * this.points[i + 1].y + this.sharpness * (this.centers[i].y + dy),
- z: (1 - this.sharpness) * this.points[i + 1].z + this.sharpness * (this.centers[i].z + dz)
- },
- {
- x: (1 - this.sharpness) * this.points[i + 1].x + this.sharpness * (this.centers[i + 1].x + dx),
- y: (1 - this.sharpness) * this.points[i + 1].y + this.sharpness * (this.centers[i + 1].y + dy),
- z: (1 - this.sharpness) * this.points[i + 1].z + this.sharpness * (this.centers[i + 1].z + dz)
- }
- ]);
- }
- this.controls.push([
- this.points[this.length - 1],
- this.points[this.length - 1]
- ]);
- this.steps = this.cacheSteps(this.stepLength);
- return this;
- }
- /**
- * Caches an array of equidistant (more or less) points on the curve.
- */
- cacheSteps(mindist) {
- const steps = [];
- let laststep = this.pos(0);
- steps.push(0);
- for (let t = 0; t < this.duration; t += 10) {
- const step = this.pos(t);
- const dist = Math.sqrt(
- (step.x - laststep.x) * (step.x - laststep.x) + (step.y - laststep.y) * (step.y - laststep.y) + (step.z - laststep.z) * (step.z - laststep.z)
- );
- if (dist > mindist) {
- steps.push(t);
- laststep = step;
- }
- }
- return steps;
- }
- /**
- * returns angle and speed in the given point in the curve
- */
- vector(t) {
- const p1 = this.pos(t + 10);
- const p2 = this.pos(t - 10);
- return {
- angle: 180 * Math.atan2(p1.y - p2.y, p1.x - p2.x) / 3.14,
- speed: Math.sqrt(
- (p2.x - p1.x) * (p2.x - p1.x) + (p2.y - p1.y) * (p2.y - p1.y) + (p2.z - p1.z) * (p2.z - p1.z)
- )
- };
- }
- /**
- * Gets the position of the point, given time.
- *
- * WARNING: The speed is not constant. The time it takes between control points is constant.
- *
- * For constant speed, use Spline.steps[i];
- */
- pos(time) {
- let t = time - this.delay;
- if (t < 0) {
- t = 0;
- }
- if (t > this.duration) {
- t = this.duration - 1;
- }
- const t2 = t / this.duration;
- if (t2 >= 1) {
- return this.points[this.length - 1];
- }
- const n = Math.floor((this.points.length - 1) * t2);
- const t1 = (this.length - 1) * t2 - n;
- return bezier(
- t1,
- this.points[n],
- this.controls[n][1],
- this.controls[n + 1][0],
- this.points[n + 1]
- );
- }
- };
- function bezier(t, p1, c1, c2, p2) {
- const b = B(t);
- const pos = {
- x: p2.x * b[0] + c2.x * b[1] + c1.x * b[2] + p1.x * b[3],
- y: p2.y * b[0] + c2.y * b[1] + c1.y * b[2] + p1.y * b[3],
- z: p2.z * b[0] + c2.z * b[1] + c1.z * b[2] + p1.z * b[3]
- };
- return pos;
- }
- function B(t) {
- const t2 = t * t;
- const t3 = t2 * t;
- return [
- t3,
- 3 * t2 * (1 - t),
- 3 * t * (1 - t) * (1 - t),
- (1 - t) * (1 - t) * (1 - t)
- ];
- }
- // index.ts
- function bezierSpline(line, options = {}) {
- const resolution = options.resolution || 1e4;
- const sharpness = options.sharpness || 0.85;
- const coords = [];
- const points = _invariant.getGeom.call(void 0, line).coordinates.map((pt) => {
- return { x: pt[0], y: pt[1] };
- });
- const spline = new Spline({
- duration: resolution,
- points,
- sharpness
- });
- const pushCoord = (time) => {
- var pos = spline.pos(time);
- if (Math.floor(time / 100) % 2 === 0) {
- coords.push([pos.x, pos.y]);
- }
- };
- for (var i = 0; i < spline.duration; i += 10) {
- pushCoord(i);
- }
- pushCoord(spline.duration);
- return _helpers.lineString.call(void 0, coords, options.properties);
- }
- var turf_bezier_spline_default = bezierSpline;
- exports.bezierSpline = bezierSpline; exports.default = turf_bezier_spline_default;
- //# sourceMappingURL=index.cjs.map
|